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LUDIC SOCIETY Soirée #HYBRID night

Theorie Zeitgenössische Kunst Medien & Technologie Screening
➜ edit + new album ev_02vmaZHgwLyuSndc50Tc48
1 Termin

Guangli Liu (CN)

When the Sea Sends Forth a Forest
Experimental Game Cultures

In the context of the new Masters program

                          EXPERIMENTAL GAME CULTURES at the University of Applied Arts Vienna, TOMORROW 6 pm we will launch a new hybrid form of the renown LUDIC SOCIETY SORÉES, thinking in playful formats. Students of the new masters program will be allowed under 3G conditions to take part on site at our venue at Otto Wagner PSK, Rosenbursenstrasse 3, Experimental Game Cultures Studio, as part of the artistic core subject. Other players please join in online:

Guangli Liu @Experimental_Game_Cultures
https://dieangewandte-at.zoom.us/j/63005689769?pwd=VHc1d0Nkd2VibW9BaFZBTnRJSnhIQT09
Kenncode: 053171

“It was 1974, war had lasted for years…” So begins the memory of …” who´s memory, exactly? — this is the question at play. We are very happy to host and to discuss with the Cyberarts competition Prix Ars Electronica 2021 award winning artist Guangli Liu (CN). For his take on remembering in a gamelike environment, created with the help of game engines, allowing to develop unwritten histories and non-colonial narrations.

Margarete Jahrmann, head Experimental Game Cultures and Rebecca Merlic, Univ.Ass., Experimental Game Cultures, both active artists in Ludic fields, will talk and play with the idea of a fictional world and possible history, generated in game engines… as political world-building action.

This discourse will be nurtured in a screening of Guangli Liu´s “machinima” film about a Chinese who lived through the regime of the Khmer Rouge led by the Communist Party of Cambodia. The film compensates the missing images in a collective imagination of a lost history based on propaganda videos as a tender, personal history unfurls as a virtual reality of an imagined past.

The artist and activist Guangli Liu currently lives and works in Paris. His works attempt to question how the digital medium fits into contemporary storytelling and the reconstruction of our collective memory. //also check https://www.dieangewandte.at/experimentalgamecultures

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