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SUBOTRON pro games
To get feedback on a game in development, you would usually ask your (favourable) friends or beta testers rather than impartial industry keyplayers who can make a firm but fair assessment, put their finger on inaccuracies and errors so as to point game developers in the right direction. That’s exactly why SUBOTRON founded the series “Live Pitch of Austrian Games” in 2012.
Nomination with an ensuing Pitching Workshop
Out of a call, the jurors have picked five games whose developers were provided with a Pitching Workshop. The workshop served not only as a preparation for this night, but also as an ideal communication training for the current and future games projects.
Agenda
Each representative of the nominated games is given ten minutes to convince the three jurors of their project who give immediate feedback. Not only the presentation is being evaluated, but also the game itself. Was the teaser significant? Is the game play conclusive and the target group identified? What is the prospect on the aimed at market? Are the conceptions regarding financing models, marketing strategies and sales promising?
Would the developer be able to tease an AAA publisher in the elevator of a conference hotel so he decides to arrange an appointment? Does the game have a USP that makes investors and business angels prick up their ears?
Presenter: Robert Glashüttner (ORF/FM4)
The finalists in alphabetical order:
“Kemono Heroes” by Mad Gear Games
“Pixel Soldier” by Accidently Awesome
“REBUILDERS” by Rebuilders
“VR Giants” by Wolfgang Tschauko
“We Are Screwed” by Rarebyte
Prizes
The winner in this category will get a FREE space at the next indie arena booth at gamescom cologne 20.-24.08.2019 to show their game to more than 350´000 gamers, publishers and keyplayers of the global games industry!
Apart from the previously taken Pitching Workshop, the winner not only benefits from the straight and blunt professional evaluation, but also has a long-term added value.
The project member(s) get a coaching by jury members after the event. They will clarify questions concerning product development, game design, business models, future markets, financing models as well as marketing and sales in an extensive manner within a confidential setting.
Jury
Michael Hengst
Industry Veteran, Grumpy Old Men consulting agency
Regina Reisinger
Lead Artist Iron Mountain Interactive
Robert Praxmarer
Founder, CEO Polycular
