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Nancy Mauro-Flude: Resist, she said Event
Resist, she said is a performative an account of someone who evokes game references, in a creative mêlée, by picking up ready made pieces of consumer capitalist wreckage and playing with them for real.
It is a study of 2 elements: 1# Form in props and theatrical action. 2# Video-Game culture, as cross-reality_platforms. Both which highlight repetitive, ritualistic and quasi-mythical elements by paying careful attention to logos, costume, colours, flags, hierarchy and tools. We also can see direct references to games such as ‘counterstrike’, ‘Half-life2’, ‘Capture the Flag’, in the characters theatrical performance. The dramatic use of objects such as; the crowbar, the dead red roses, the drill and the flag. Some otherwise, known as “Melee” weapons. Despite the obvious cultural references, through surrealism, DaDa tactics, repetition, level design and use of location as narrative, there are many parallels and strong connection to theatre and video-games. Although, there is no dialogue and no significant character development - except determination to resist.