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do it yourself - homebrew, modding, emulation, open source Event
Veranstaltungsreihe zur Theorie von Computerspielen 2007
Eintritt frei !
Jay Vaughan (AUS/A)
a view of the frontier – the process as a game forever
The homebrew game world is dominated by hackers bending the rules of corporations. Without corporate rules coder groups and lone individuals produce lots of similar homebrew games, lots of adventurous or weird ones, lots of boring stuff too. Older hardware becomes easier to emulate in software. Thanks to the work of hackers in wild frontiers peeking through the dark, we can still run our old favourite games on newer systems. Here and now the hacker elite open even more new worlds by building their own portable gaming devices – open hardware - to compete with the majors.
Florian Hufsky
homebrew game development - tools, games, stars
Ohne Publisher und Studio entwickeln findige Hacker in ihrer Freizeit selbst Spiele. Statt bombastischer Grafik zählt hier noch gameplay und Spielspass. Kleine Produktionen schaffen immer häufiger den Sprung auf kommerzielle Plattformen.
Wie sieht die Indie Szene aus – Wie und auf welchen Konsolen kann man selbst entwickeln – Und welche Spiele-Perlen gibt es jenseits (und demnächst auf) PSP, Xbox und Co –
Jay Vaughan
how to “Do it Yourself” in 1 hour
A walk-through of the process of DIY development, from no-game to working-game, including a basic introduction to some of the tools, some simple solutions to the issues, and an adventurous stab at a public coding session.
• cross-platform results : GP2X, NintendoDS
• open source, 100% available to all
• development environment – bootableCD – available at the end of the session
Die Vorträge finden im Veranstaltungsraum des Quartiers für Digitale Kultur (QDK) am Ende der Electric Avenue statt !